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| by Danny Internets | October 22nd, 2009 - 9:49 pm
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My hiatus from the 40k community has left me mostly in the dark with regards to more recent developments (e.g., release of the Space Wolves codex) so I’d like to touch on something more generally applicable to the game, and to gaming in general. This is partially prompted by a post on Stelek’s blog, but these are feelings I’ve harbored for some time and which I have not been afraid to discuss on more than one occasion elsewhere.
The next post is the first installment of what started out as a simple rant but gradually morphed into what amounts to a series of essays on both Warhammer and competitive gaming in general. The full text is far too long for a single article, so I’ve decided to split it into several parts and milk it for all it’s worth. Feel free to read them at your leisure. Hopefully they’ll spark some interesting comments, though don’t be put off if I decline to chime in on some points because they may be addressed at length later on.
And now, on to the show…
By the way I published the article I wrote earlier today.
Figured I might as well put a link here, hope that’s ok. :)
http://www.yesthetruthhurts.com/2009/10/there-is-no-metagame.html
Thanks–I appreciate the link
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