Part IV: Lucky You! | Bald and Screaming

Part IV: Lucky You!

by Danny InternetsNovember 3rd, 2009 - 9:13 am

Luck

When at the top of their game, elitists take great pleasure at trumpeting their own prowess and claiming that luck has nothing to do with winning. When on the down-and-out, they will often (not so) humbly admit to being victims of the cruel dice gods. While it’s no coincidence that players stratify in mostly predictable patterns when subjected to repeated sorting (e.g., tournament rounds), it takes but a few ounces of common sense to recognize that luck also plays an important role in the 41st millennium.

leprechaunGood strategy is based on good tactics. Good tactics require good rules knowledge. And practical application of rules knowledge needs an understanding of probabilities. Dedicating units to block an enemy’s retreat from assault is only a good idea if you stand a reasonably good chance of winning that assault, and if the enemy has a good chance of falling back as a result. Figuring out the right application of force likely to bring about a desired outcome is a critical part of 40k. Remember those 3rd grade lessons on fractions, boys and girls:! So-called “mathhammer” forms the hard core of Warhammer tactics.

Rudimentary statistical theory demonstrates that increasing sample size is a surefire way to ensure that actual outcomes approach predicted outcomes (based on probability). Those that have taken introductory statistics courses will recognize this as the basis of the chi-square test. Practically speaking, you’re much more likely to get all hits when rolling 3 dice than when rolling 30. Over the course of a game we roll hundreds of dice which will probably conform to our expectations when taken as a whole, however when we recognize that these many roll are split up into a large number of different types of rolls we begin to see how individual sample sizes are actually fairly small. Say you roll 180 dice over the course of you game but only 12 of them were for leadership tests. Perhaps you rolled exactly 30 6’s, which is expected, but 10 of them were rolled for leadership tests. Looking at the game as a whole one might conclude you were neither lucky nor unlucky, however you clearly got the wrong end of the leprechaun.

Not only is luck intertwined with tactics, but good strategy must also take chance into consideration. Good strategies are adaptable and are not overly reliant on things going according to plan—if your hopes of victory can be dashed by a single bad roll then your overall strategy wasn’t sound to begin with. Understanding probabilities involves the acknowledgement that improbable events can and will, in fact, happen. Part of being a successful strategist is planning for when things don’t go according to plan.

The above sentiment is partially expressed in a thread by Deadshane posted a few months ago on Dakka Dakka. The initial claim, that luck is never (ever!) to blame for outcomes, is patently false by virtue of its absolutism. While it is true that players will often scapegoat luck when their own inadequacies are to blame, to completely minimize the effects of chance on winning and losing is a curious notion. More curious is that he actually attempts to defend this assertion before ultimately caving to mounting criticism, backpedaling just far enough to maintain that luck is rarely to blame, but is sometimes a factor.

Strangest of all is the support he receives from one member in particular (Nurglitch):

If hypothetical player X fails every single roll in game Y then he failed as a player because he did not adjust his strategy to cope with the worst possible luck. There’s more to 40k than rolling dice.

Even when presented with a hypothetical situation where Player A makes every roll and player B fails every roll he maintains that a “good” player would be able to overcome the disadvantage through skill/tactics/force of will/whatever. I don’t like to use this space to badmouth people, but it’s these kinds of posters who drag down the quality of online discussion. He seems intelligent enough, but despite his verbosity (read the thread to get a taste) he seems utterly incapable of forming a singular thought, much less a coherent argument. Not that it stops him from posting. Yay internets.

(Coming next:  Part V – The Cheater Within)

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5 Comments

  1. November 3rd, 2009 at 10:56 am
    DweomerNo Gravatar says:

    I whole heartedly agree with this article. One place I think you touched on but could have said more? Not only does luck apply to the dice rolls in the game, but also to the tournament overall. Yes, there is a certain stratification that occurs and later games are *probably* pitting better players against better players. But luck still plays a part even in what opponents you face.
    All too often I’ve seen tournaments, especially 3-rounders, where a moderate skill player ended up taking Best General or Overall. Sometimes they get lucky and pull several mediocre opponents in a row, sometimes two really good players faced in the early rounds and washed each other out, and sometimes they just have a day of really great dice.
    I’ve seen people gear to face only a certain type of force and get smashed when they get an oddball or balanced all-comers… or draw that type of force every single game and get Best General.
    I’ve seen skilled players take competitive all-comers lists, only to get screwed over by plain bad dice rolls, a lack or excess of terrain, wonky tournament special rules and scoring, or worst of all… bad mission design. I’ve also seen people take mediocre lists and thrive because of the above.

    I’ve taken Overall and Best General at Indy GTs and a number of lesser tournaments… and I’ll be the first to say that luck has played a part in every single one.

    Thank you for another excellent article. I’ve thought them good enough that they’re becoming part of my “required reading” packet for new players. (All credit given, of course.) Cheers!


  2. November 4th, 2009 at 12:17 am
    FlekkzoNo Gravatar says:

    The calculating gamer reminds me of the poker players who know all the numbers (and gets pissed if you don’t play the “right” way). Both poker and 40k is a game of chance. Part of it is the cards and the dice. But there is more to it. Not all strategies have to be by the numbers. There is something to be said for being unpredictable in ways that gives you and advantage.

    So sometimes go do something unexpected and crazy, play the person behind the table too.

    I have a tendancy to sometimes play very calculating, and then the next minute make a crazy move hoping for the dice gods to smile on me.


  3. November 5th, 2009 at 6:18 pm
    Greg SparksNo Gravatar says:

    A few quotes that I live by in events:

    1. Chris Borer (4 x Slayer Sword Winner) – you have to be good enough to put yourself into the position to win and then the rest is the luck of the day.

    2. You have to be good to be lucky and lucky to be good.

    3. You create your own luck.

    In all of these cases – you need to be good enough through skill and tactical decision making to put yourself in the position to carry the day. Luck will then allow or deny you the rest. If you aren’t good enough, then you will prevail only through extreme and highly unlikely measures of luck.


  4. November 13th, 2009 at 4:38 pm
    ThehodNo Gravatar says:

    I agree with the points above but all the bad luck in the world means nothing if your opponent does not capitalize on your bad luck and can make it unlikely yet possible to overcome bad luck.


  5. December 17th, 2009 at 12:31 am
    raptor1313No Gravatar says:

    Amen. Math-hammer has a role in the game, but it cannot tell you everything you need to know. It’ll give you an idea of what can happen, but as you’ve pointed out, the dice can roll average in an aggregate sense, but not necessarily when you break it down into the (as far as the dice are concerned) arbitrary groups of terrain, shooting, punching, wounding, and saving.

    I think a big part of winning involves relying as little as possible on the dice. This is on the player; you have to do as much as you can with tactics/strategy to minimize the impact of the dice.

    It’s one of the reasons I’ve cooled a bit on my opinion of the Seer Council. Sure, a bunch of twin-linked heavy flamers and wound-on-2+-in-melee [or S9 vs vehicles] guys are freakin’ brutal. On the other hand, if the other guy brought psychic defenses? There’s a good chance that I’ll lose the game if he can drag down my council by killing Fortune and dropping enough guys first.

    That being said, I think Thehod has a good point: bad luck is one thing, but bad luck + opponent exploiting it (..I tend to assume they will, and they USUALLY do…) is worse. If they don’t, then you may or may not have a chance.

    I try to play ‘by the numbers’, but I’m fully aware that they don’t always work out the way I’m hoping in such small sample sizes.


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