Part II: The Competitive Gamer | Bald and Screaming

Part II: The Competitive Gamer

by Danny InternetsOctober 23rd, 2009 - 9:22 pm

CGA Competitive Gamer is, obviously, one who is concerned with competition. But what exactly is competition? Competition is a struggle between two opposing entities for a mutually desired but not mutually attainable goal. Games in general are not categorically required to have a goal as we have already established that play is not a means to an end, but an end itself. This is evidenced by the many games that have no outcome, no winning or losing (tag, hide and seek, jumping rope, etc.). However, there is no shortage of games that do have specific goals and have both winners and losers.

Like play, the struggle is an end but not a means for the Competitive Gamer. The Competitive Gamer revels in an equally matched struggle and he is just as happy to loser a well-played game as he is to win one. The outcome is subordinate; it is relevant only to the extent that it is determined by skill. The fun derived from the game is sporting and cerebral, not egoistic.

Sportsmanship rarely crosses the mind of the Competitive Gamer because sportsmanship comes naturally by means of self-interest: to gain an advantage through any means other than the application of skill would compromise the authenticity of the competitive struggle and dilute the fun that can be derived from it. It’s Adam Smith’s self-regulating “invisible hand” theory in the 41st millennium. The Competitive Gamer is an athlete turned nerd with an uncompromising love and, more importantly, respect for the game, and for gaming in general.

The Competitive Gamer as described above is akin to a Greek ideal and rarely makes an appearance in real life. We’re all human and egos often overcome hubris. Nonetheless, those who really understand what it means to enjoy competition, fair competition, will incorporate these ideals into the gaming philosophy. (Call it perspective if you find the notion of a gaming philosophy pretentious). This incorporation can be conscious or unconscious, but it nonetheless forms the cornerstone of this approach to 40k.

The differences between the Competitive Gamer and the WAAC Gamer should now be readily apparent. While there exist those who have no interest in fulfilling game objectives (i.e., winning) and are content to play 40k as sci-fi role-play, most 40k gamers shuffle their plastic army men around with at least some intention of winning. Some may be less motivated to win than others, but playing the game as it is presented by the developers necessitates an attempt to accomplish some abstract goal at the expense of your opponent’s opportunity to do the same. The primary difference between Competitive and WAAC Gamers is how a win is achieved, namely that it matters to the former but not the latter.

(Continue reading: Part III – The Road to Victory)

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9 Comments

  1. October 23rd, 2009 at 10:16 pm
    raptor1313No Gravatar says:

    I definitely agree with the sportsmanship side.

    If you’re not a decent sport, you won’t get games, which kind of kills your ability to get fun.


  2. October 23rd, 2009 at 10:43 pm
    Danny InternetsNo Gravatar says:

    It’s not that good sportsmanship is enforced through fear of not having anyone to play against, it’s that absolute fairness is required for any fun to be had. Sportsmanship is basically just a happy side effect. An unfair game means that factors other than skill are determinate of the outcome–it taints the game and any enjoyment taken from it. The Competitive Gamer is not interested in a match in which he (or his opponent) have diminished control.

    Of course, fair play is only one part of sportsmanship. The other side is tied to hubris (or lack thereof), which the ideal Competitive Gamer will have because the outcomes have no relevance to self-esteem. His interest is purely in competition and the valence of the outcome is irrelevant and therefore there is no emotional attachment to wins or losses. Again, this is the Competitive Gamer in his perfect (i.e., impossible) form, which requires superhuman qualities.


  3. October 23rd, 2009 at 11:06 pm
    FlekkzoNo Gravatar says:

    One could liken it to the difference between a Judo match and a bar brawl. You are going to be intent on winning in both cases, but the way there and the aftermath is going to be different.


  4. October 23rd, 2009 at 11:07 pm
    Black MattNo Gravatar says:

    Danny,
    Your a bad ass and I am glad we can stand at the same table quite often! I love this series of posts so far!


  5. October 23rd, 2009 at 11:59 pm
    ChumbalayaNo Gravatar says:

    Excellent article, I’m loving it so far!


  6. October 25th, 2009 at 12:02 am
    StelekNo Gravatar says:

    So, where have you been anyway?

    While you were gone I:

    Bought a house.
    Got downsized.
    Pissed off the internet.

    =D


  7. October 25th, 2009 at 10:08 am
    Danny InternetsNo Gravatar says:

    @Stelek

    I’ve been keeping up with your blog closely, commenting a little here and there.

    I also just bought a house (well, a condo–our first) so things have been nuts. With lending the way it is it took like 3 months to underwrite the loan (and that’s with good credit!).

    Other than that I’ve just been underperforming with my IG in tournaments. More to come on that.


  8. October 25th, 2009 at 11:00 am
    BrentNo Gravatar says:

    ‘It’s Adam Smith’s self-regulating “invisible hand” theory in the 41st millennium.’

    That’s a great line – Brent


  9. November 9th, 2009 at 5:48 pm
    Best of 40k Internet: Competitive Wargaming says:

    [...] The False Dichotomy The Competitive Gamer The Six-Fold Path Lucky [...]


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