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In the grim future of the 41st millennium there exists a false dichotomy. It’s a division conceived of by embittered gamers and perpetuated by lazy groupthink. I speak of the age-old “play for fun” versus “play to win” argument. This talking point will be familiar to anyone who has invested any significant portion of time or energy into the gaming community. A brief visit to any of the general discussion forums of the major online discussion boards of the 40k community (Dakka, Warseer, Bolter & Chainsword, BoLS) will usually yield at least one active thread directly related to the topic. The scripted arguments unfold predictably and the breadth of participants gradually narrows as snarky posters get bored and reasonable voices are shouted down, leaving a scant handful of internet personalities slinging insults and vying for who gets to be king for a day. Moderators inevitably lock the thread, rinse, and repeat.
Face to face discussions of the topic play out differently but are often equally worthless. Even within our small communities there exist factions that are easily discernable by veterans and anyone with a keen eye for social dynamics. Let’s face it, 40k is nerdy hobby and our circles tend to over-represent individuals who shy away from confrontation. Applied as a general rule, it should be no surprise that conversations on emotionally charged subjects, such as this, take place only in contexts where offense is least likely to be perceived. As a result, these conversations occur between like-minded individuals within the group, thus avoiding dissenting opinions and any worthwhile discussion. In the end it’s just a bunch of whiny twats complaining and patting each other on the back for preaching to the choir.
That last statement might seem at odds with my first. If there exists a real ideological split in the 40k community then how can I claim the dichotomy is false? It is important here to make a distinction between a true, fundamental dichotomy and the manifestations of a perceived dichotomy. Regardless of truth, a perceived mutual exclusivity between having fun and playing competitively always results itself in subpopulations of gamers who identify more with one side over the other. Subtle differences in opinion are enhanced through repeated confrontation with one another ultimately causing a clear stratification. Call them sides or camps or whatever label suits your group best.
In truth, this dichotomy is imaginary. For something to be dichotomous its partitions must be both mutually exclusive and mutually exhaustive. In other words, one must be interested in competition or fun, but not both. The absurdity of this statement is obvious to some, but many others cannot shake off their perceived polarization of the hobby and wage endless wars of words over the subject. Just like in politics, arguments tend to intensify through repetition and participants push further to the fringes of extremism.
Players on one side of the debate accuse the others of playing to “win at all costs”, a phrase slung so often that it has its own instantly recognizable shorthand (WAAC). These gamers frequently assume the moral high-ground and inform everyone how they rarely attend tournaments, despite being vocal advocates of soft scores, and that when they do it’s purely for “fun” (as distinct from winning). They’re often spotted on the sidelines of rules discussions, occasionally chiming in with their loud sighs and laments, and sometimes participating briefly to remind everyone what [their take on] the spirit of the game is.
The other side of the aisle is no picnic either. There’s no shortage of self-described “competitive gamers” who go to extraordinary lengths to win, including conveniently forgetting inconvenient rules, fudging movement, and even (more blatant) outright cheating. Some of the more extreme subscribers to the WAAC mentality will concoct absurd rationalizations for their behavior, and rare indeed is the exemplar who will admit to his own misaligned principles.
The false dichotomy fails to recognize that we all play games to have fun because being fun is a necessary condition for something to be defined as a game. Mortimer Adler, contemporary Aristotelian philosopher, succinctly defines play as a leisure activity which is partaken of for its own sake, partaken of because the activity itself holds intrinsic value. This differs from activities which are a means to an end; leisure activities, and, by extension, games are ends in and of themselves. Rather than waxing philosophically, I will assume the laymen definition of fun: enjoyment derived from activity.
While a given game is not necessarily fun for all people, any given game is necessarily fun for some people. There are those who claim that WAAC gamers are amongst those for whom Warhammer 40k is not fun; however, this begs the question of why they choose this particular game amongst the nearly infinite myriad of others to exercise their Napoleon complex. The likely answer is that the game itself is fun for them, and the likely rebuttal is that these individuals only experience fun when winning. Perhaps the “for fun” camp has it right; most of us know “that guy” (distinct from, but not mutually exclusive with “that fucking guy”), the one who gets high off crushing newbies and storms off angrily after every defeat. There is but one problem with this argument…
Win-At-All-Costs gamers aren’t remotely interested in competition and therefore they are not competitive gamers.
(Continue reading: Part II – The Competitive Gamer)
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Y’know, I’d never really considered the explicit notion that WAAC isn’t interested in competition. I think I’ve danced around the idea, but WAAC literally taken, means they’d rather not have a competition; they want a slaughter.
Really, WAAC is like a bully. If you put up a fight and beat it, it curses loudly and stomps off.
At the end, people just want some kind of fun out of the game, but I do think if you’re forgetting about winning, you’re losing out on some of the game.
At the end of the day, though, I think that if you’re a pleasant fellow who can tolerate a loss with a smile, you’ll get plenty out of the game.
Very clever, Mr. Internets. Or can I call you Danny?
By the way you frame the debate, you have demonstrated through logic that fun vs. “competitive” is not a real dispute since competitive players also play for fun. Unfortunately for us all this does not neatly wrap up the issue.
Let’s put aside the cheating, aggressive asshats that partially populate any competitive arena. We can call them WAAC players, or tool factories, or douchenozzles, whatever. They do not represent a faction or philosophy; they represent their own insecurities and moral failings. Bad sportsmanship is not really the issue here.
It is clear that competitive players are out there. They build lists to win, they play to win, and they attempt to exploit any weakness in the opponent’s strategy and deployment. They will not try to win at all costs… because they won’t cheat, bully their opponent, stall the clock, etc. This is a war game, and there are rules established to hopefully ensure a fair and balanced experience. There is nothing intrinsically wrong with this style of play. It is a matter of taste.
The so-called “fun players” should not be called “fun players” because as you pointed out everyone in the hobby is looking to have fun in their own way. We don’t really need to label everyone, we can call them hobby players or whatever but in reality everyone is on a continuum. Someone could conceivably win both best painted and best general because playing and collecting are separate realms. In any case, some players want to incorporate a story or theme within what they play. This will limit their selections, and therefore limit the potential effectiveness of their army list. This could be as lowkey as taking a couple useless pieces of wargear because it fits the fluff, or your whole army could be made up of subpar units because it matches models you like or a story you want to help tell.
For example, I refuse to take Vendettas in my traitor guard because I feel it doesn’t match the theme of the army, even though Vendettas are perhaps the best unit in the Imperial Guard Codex. However, since I still want to win games I made the decision to mech up and leave the infantry hordes and cavalry at home. This was a personal compromise, and each player has their own balance between effectiveness, models, and theme. Players with different priorities should not be mocked for bringing a sub optimal unit and still trying their best to win, not everyone in the hobby should be expected to bring only the best cutthroat killer units.
One could argue that any army could have a story that justifies their composition, but this is working backwards. You can come up with a rationale for why four land raiders with assault terminators showed up to fight some Orks, but this is not the same as honestly trying to balance story and effectiveness. In rare cases there are units that are so broken I would consider them an exploit (such as 4th edition holofield falcons) but fortunately the worst cheese is slowly being written out of the game. If you want to play with broken combos play Magic the Gathering or online games.
Composition scores are counterproductive since they are almost purely subjective, and weak lists should not be rewarded. Roll up awards for representative or themed lists into the appearance awards, or just leave them out of scoring altogether.
Someone with a killer but soulless list shouldn’t brag about how awesome they are, since there is more to the hobby then winning games. If you see a player with three units of converted Ogryns it is an interesting change of pace, and I don’t want to see 40k devolve into a handful of cookie cutter lists. Conversely, those with a real theme or better painting should not bash the purely competitive players. It’s obvious the player with lots of land raiders or vendettas wants to win, but so what, so does every other player at the tournament. Ideally we can all learn from each other, this is supposed to be a hobby community and not a pissing contest.
I’m going to edit this for use on my blog, http://chaosgerbil.wordpress.com/ , and http://littleplasticmen.net/ . Dueling manifestos!
Cheers,
Your friendly neighborhood Chaosgerbil
Man, I wish I’d have seen this before I wrote another long ass rant on my blog.
Ah well, it’s set to be published tomorrow. lol
It’s clever. I saw where you were going with it and suspect I know where you’ll end up, though no doubt you’ll have a surprise or two. Don’t get me wrong – I’m only saying that ’cause it’s obvious when you pointed at a street sign and said, “Turn here.”
I’m always more interested in ‘why.’ We lack ritual; we create it. We marshal our warriors and do battle with the neighboring tribe – you know, without actually having to bleed. If we manage to suspend disbelief our body will reward us with an endorphin dump in the ol’ bloodstream.
Then we can posture and strut and tell the other guy he’s doing it wrong and you could totally kick his ass and steal his horse or something.
God, but I love this hobby.
(Crap, I’m talking to myself again.)
[...] The False Dichotomy The Competitive Gamer The Six-Fold Path Lucky [...]
Love the style and the argument … I think its Plato (10 years since pols theory) who points out the definition of the self through definition of the other. We cannot ’see’ ourselves, but only in what we are, and what we are not. Hence the encampments.
Being Geeks, and internet Geeks at that … we build the walls – but your definitive analysis of ‘fun’ and ‘competition’ is compelling. The difference I would postulate is that the ‘fun’ is being identified on a purely selfish spectrum.
I’m a highly competitive player who likes to ‘make fun’ more than ‘take fun’ … the latter involves a sort of inhuman bullying I abhor. It’s a better game when you get beat and still have a ‘fun’ outlook.
However, this isn’t a set outline, but actually a condition we have to learn … how to compete without being arsey … and then how to compete without being a bullying arse full stop.
A tricky conundrum.
I’ve added you in and will be keeping tabs. Nice site design BTW.
Shame I’ve only read this now…nonetheless, it’s excellent so far. Have to dispute a bit though, in Chaosgerbil’s comment – not every player enters Tournies to win, in my experience, and that creates a problem for those of us that do, without being all WAAC about it. I don’t want to smash face JUST because my list is a million times better…