Rules | Bald and Screaming

Dear Space Wolves: Thanks. Love, Tyranids.

by Danny InternetsJanuary 13th, 2010 - 8:50 am

ARTICLE UPDATE:

On January 20th, a new version of the Space Wolves FAQ was released that reversed the ruling made regarding the combination of counter-attack and furious charge. The reversal now concludes definitively that the counter-attack does NOT trigger the bonuses associated with the furious charge universal special rule.

Presumably, this was done because of the unanticipated side effects that the ruling would have both for Tervigon swarms and IG Straken infantry blobs. It’s a good ruling that’s consistent with how most people play the game and settles the issue once and for all. I’ve decided to leave the article up because the Tervigon mathhammering is still applicable, and because the unit remains the premiere selection in the codex.


On the eve of the 5th edition Tyranid codex release, it looks like GW is poised to drop their third top-notch quality codex in a row. While I don’t think the Tyranid book will throw them into the same competitive level as IG and Space Wolves, anything that improves upon the crapfest that is their current army is a giant leap in the right direction.

A few weeks ago, a scanned copy of the new codex leaked from stores in Germany and perhaps the first stand-out unit apparent to everyone was the Tervigon. In addition to being an affordable monstrous creature that can count as Troops and spawn new units, the Tervigon also serves as a potent force multiplier for all nearby Termagaunt units. With the appropriate loadout, these beasts are giving counter-attack, synapse, Ld10, furious charge, and poisoned attacks to an infinite number of critters, albeit within a small radius. Sounds good? Yes, it does. But that’s not the half of it.

Last week, GW released an extremely comprehensive FAQ for their last codex release, the Space Wolves. In it they included the following gem:

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Facepalm Express: The Imperial Guard Valkyrie and You

by Danny InternetsJune 8th, 2009 - 9:57 am

If GW hasn’t learned by now, they never will.

The Imperial Guard Valkyrie, a shiny new model with a mammoth new price tag ($58), was released along with the new codex last month. Its over-the-top rules and undercosting make it the stand-out choice for Fast Attack, however it has become apparent that GW never actually play-tested the model in a game of 40k.

The problem with the Valkyrie model is the new flight stand, which measures about 5 1/4″ inches tall. The increased height allows the model to fly quite a distance above the tabletop plane (fly, plane, get it?), and while this may look impressive, it creates some fundamental problems for how the model functions in the game.

First of all, let’s look at the rules for transports. In order to disembark a unit from its transport vehicle the unit must be able to be placed within 2″ of an access point. Many players assume that you measure along a horizontal plane, therefore (incorrectly) believing that you can place the unit on the ground under the access point. The rulebook, however, makes no such limitations on distance.

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