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Game 1: Dan (Chaos Troopzilla) vs. Zach (Battlewagon Orks)
My first opponent was Zach, a fellow Dakka-ite, who was running Battlewagon Orks led by Ghazghkull using a fairly standard configuration. His army was roughly as follows:
Ghazghkull (in Battlewagon with Nobs)
Mekboy – KFF (in Battlewagon with Nobs)12 Lootas (in Battlewagon)
12 Lootas (in Battlewagon)
Nob Squad – Mega armor, kombi-flamers, power klaws, TrukkNob Squad (Troops) – Heavy armor, Painboy, Battlewagon w/ boarding plank, big shoota x2
20 Slugga Boyz – Nob w/ klaw (in Battlewagon)
12 Shoota Boyz – Nob w/ klaw, Trukk
12 Slugga Boyz – Nob w/ klaw, TrukkDeffkopta – TL rockets
Deffkopta – TL rockets
Deffkota – TL rocket, buzzsawBattlewagon – Boarding plank, big shoota x2
Battlewagon – Boarding plank, big shoota x2
Battlewagon – Boarding plank, big shoota x2
We used the round 1 scenario, Land Grab (modified Capture and Control + Annihilation), and deployed directly across from one another on the left half of the board. I kept my objectives as close together as possible, knowing that I could easily castle them with the huge volume of vehicles I was fielding. Zach set one objective across from me and the other on the opposite side of the board.
I won the roll and gave Zach first turn. As in my practice games, I tried to steal the initiative but failed to do so. He came straight at me with everything while the Lootas blasted away at my Defilers, destroying a weapon. A Trukk full of Ork Boyz immobilized itself immediately on some difficult terrain, but the others made it through.
I responded by turbo-boosting one squad of melta bikes towards the Loota Battlewagons, which were adjacent to one another on the right side of the left half of the board at his board edge. The other unit went after Ghazghkull’s wagon, but failed to do anything. I exploded the other Trukk full of boyz with a battlecannon shell, causing it to move into Defiler charge range with the ramshackle rule. The surviving boyz were easily beaten in close combat and then swept and the Defilers consolidated back to where they were at the beginning of the turn.
Zach began turn 2 by disembarking his Nobs + Ghazghkull from the wagon and shooting at the bikes. This ended up being a huge mistake seeing as I failed 3/5 armor saves, eliminating the squad and leaving the super unit with nothing to charge. The Meganob Trukk zoomed around my left flank, though I was successful in creating a traffic jam that would prevent the unit from getting within charge range.
My second turn was huge, starting with the destruction of a Loota wagon with my bikes. I lashed Ghazghkull’s unit forward, creating a wall of Nobs in front of Ghaz within a narrow corridor created by vehicles, which prevented his character from being able to get into base contact during the assault, unless he was willing to pile wounds onto all of his power klaw nobs (he wasn’t). The other wagon filled with boyz was destroyed by meltaguns from Plague Marines, and the boyz who fell out got smashed by ordnance.
The assault phase was huge for me, as I charged both units of Berserkers into the Nob squad and linked the combat to the boyz using 2 Defilers and a Dreadnought. I won combat handily, killing almost all of the Nobs and several boyz, the rest of which were killed by combat resolution (thanks to Fearlessness being conveyed by their Waaargh!).
To add to the fun, I charged my biker unit into the 7 Lootas who survived the exploding wagon. They beat the hell out of me, winning combat and making me fall back. Smooth move, playa.
Zach kept at me with his Meganobs, getting the charge on my Plague Marines and Sorcerer who had to disembark in order to get melta range on the Battlewagon in the preceeding turn. He killed 4/5 marines and my Sorcerer was unscathed. The other combat saw the demise of everything but Ghazghkull, who made 4/4 5+ saves.
Details after this are a little fuzzy, but I managed to kill Ghazghkull and then beat the Meganobs in combat without losing my Sorcerer, then kill them in the sweeping advance. The Deffkoptas outflanked but didn’t really do much. My opponent conceded at the end of Turn 4, giving me the massacre. We abbreviated the next two turns to see if I would have been able to claim extra battle points, and I was able to get 23 of a possible 24.
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Good times, good times. Congratulations! Sounds like you walked all over the greenskins. Hope both of you had fun though :)
Yeah it was a very amicable game. He hadn’t played much 5th yet, so I tried to provide as much advice after the game as I could. Not a bad list though, and he certainly understood a lot of the nuances of the rules.
Couple questions:
“He killed 4/5 marines and my Sorcerer was unscathed.”
Be glad he didn’t kill all of your Marines or your Sorc would have a -5 test to stay. Doesn’t seem likely the 4 fearless hits would do any meaningful damage.
“I lashed Ghazghkull’s unit forward, creating a wall of Nobs in front of Ghaz within a narrow corridor created by vehicles, which prevented his character from being able to get into base contact during the assault…”
I wish you had a picture. When moving there was no way to move Nobs and get Ghaz into combat? Not sure how others play it, but I count the IC must assault rule as an exception to the assault rules and do my utmost to get IC’s into combat. With a countercharge I’ve found it quite difficult to do and not break the spirit, if not the letter, of the rule. What are your thoughts?
the way he set it up they were funneled between 2 battlewagons and Dan’s berzerkers hit all the front row nobz on the charge so the only way ghaz could get into B2B would have been for him to switch places with a nob, which I dont think the rule allows him to do.
No, while IMO the rule forces you to counter charge with ICs, it still wouldn’t let you break the normal rules – a great tactic since he was the biggest threat by far.
@ Stelek
Definitely got lucky with the Sorcerer not running and then getting run down, but it wouldn’t have changed things much since my whole army was in position to counter-attack the Mega Nobs (they were only about 8″ from the huge combat in the middle of the board).
Kris addressed the second question, but I just want to add that there was also a squad of 20 Boyz who had just fallen out of the other wagon blocking Ghazghkull to the left. The rest of his Nob unit completely surrounded him on all sides. He could only move a fraction of an inch in any direction.